Tag Archives: student
Week 44: Assignment 3 UV and Texturing
This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model. Displayed in UDK Texture Set Diffuse Specular Normal UV Checker and Layout While I am pleased … Continue reading
Assignment 3: Model Optimisation
This turned out to be a very late update. This is the final version of the character based on the concept art and WIP. Onwards to UV mapping! Björn Erik Berndtsson. Graphics and Game Design.
Week 43: 3D Scanning and Photogrammetry
Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure. 3D Scanning Using 3D Coat, I was able to utilise a … Continue reading
Assignment 2 Update
An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in … Continue reading
Assignment 3: Part 1
This week I’ve been provided with the character concept for Assignment 3 from a client. Here’s the concept sheet. The instructions I received involved a fairly detailed ghoul-like creature. A horrid construct created by dark forces to do their bidding. … Continue reading
Week 41: Character Background
This is turning out to be an interesting week. Not only are we supposed to construct a character with a fully realized background, but also do a report on a second character’s references and visual style provided by a fellow … Continue reading
Assignment 2: Part 2
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to … Continue reading
Week 40: Diffuse, Specular and Normal Mapping
This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new … Continue reading
Week 39: Texturing and UDK
This week we’ve been working on texturing models and the procedures that prepares the model for it, as well as he importance of colour and tone. A time consuming process for the uninitiated, but I managed to pull through. While … Continue reading
Week 38: Optimising Edge Flow
This week we have been focusing on optimising our models, working together in groups and cleaning up each other’s objects. It’s a step easily overlooked at times, but certainly among the most important. Despite living in a time of unprecedented … Continue reading