Tag Archives: 5SD045

Week 44: Assignment 3 UV and Texturing

This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.   Displayed in UDK   Texture Set Diffuse Specular Normal   UV Checker and Layout   While I am pleased … Continue reading

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Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.       Onwards to UV mapping!     Björn Erik Berndtsson. Graphics and Game Design.

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Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.   3D Scanning Using 3D Coat, I was able to utilise a … Continue reading

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Week 42: 2D Overview and Reflection

This week has taken on a slower pace in comparison with the previous. While we have started working on the 3D modelling for our characters another focus has been to look back on our own work with drawings and painting … Continue reading

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Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with … Continue reading

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Assignment 2 Update

    An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in … Continue reading

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Assignment 3: Part 1

This week I’ve been provided with the character concept for Assignment 3 from a client. Here’s the concept sheet. The instructions I received involved a fairly detailed ghoul-like creature. A horrid construct created by dark forces to do their bidding. … Continue reading

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Week 41: Character Background

This is turning out to be an interesting week. Not only are we supposed to construct a character with a fully realized background, but also do a report on a second character’s references and visual style provided by a fellow … Continue reading

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Assignment 2: Part 2

Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself  was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to … Continue reading

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Week 40: Diffuse, Specular and Normal Mapping

This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new … Continue reading

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