Tag Archives: graphics

Project Report 2014-03-19

This week the only thing of particular note that I’ve been working on has been different iterations of our game’s final room, or level. In pure practical terms it’s gone along like any other level I’ve designed, but its import … Continue reading

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Weekly Report 2014-02-03

Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) … Continue reading

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Weekly Report – 2014-01-27

Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our … Continue reading

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My First Character

Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie! Björn Erik Berndtsson. Graphics and Game Design.

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Weekly Report – 2013-12-17

This came a bit late. Sorry about that! Not that there is much to tell frankly. The previous week was mainly about line drawing and making a clean image. Put simply, I now understand why the teachers insisted on us … Continue reading

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Weekly Report 2013-12-09

To make a single image of a character in a certain pose and angle is one thing. To create the same character more than one time in a consistent manner is quite another. Even if you do not have to … Continue reading

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Weekly Report 2013-11-25

This report came out behind schedule, sorry for that! Short story is that I became so tired after handing in my homework for the week that I forgot to write it. Anyway, enough with the delays!   At the start … Continue reading

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Weekly Report – 2013-11-17

This week could have gone a lot easier than it did. At the very start of the 2-D Graphics course we were supposed to practice Dynamics, the flow and movement of a figure, in order to give it more life-like … Continue reading

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